In the last ten to fifteen years, the term “literacy” has
evolved to encompass a multimodal approach in which children make meaning of
the world around them through play, cultural artifacts, and popular media
characters. This is in stark contrast to the primarily print-based view of
literacy that was widely held until that point. In Aria Razfar and Eunah Yang’s
article, Digital, Hybrid, &
Multilingual Literacies in Early Childhood, they explore the question “What counts as literacy in early
childhood?” While this question can have many answers, Razfar and Yang focus on
how electronic and digital media and hybrid languages play major roles in the
literacy development of young children.
According to Razfar and Yang, the changing face of literacy
can be better understood by taking a sociocultural approach to early childhood
literacy development. When looked at it through a sociocultural lens, literacy
learning is a social activity and is mediated by signs, symbols, and cultural
artifacts. The article explains these semiotic tools that children use to make
meaning, such as language, number systems, drawings, signs, hand-held devices,
interactive online games, etc. Through these semiotic tools, children learn by
engaging in a multimodal method of learning literacy.
Digital mediation is one such way that children see literacy
as multimodal. Even in early childhood, interactive cartoons, movies, video
games, and music play an important role in the development of literacy. Another
type of literacy that Razfar and Yang describe in the article is hybrid
mediation. This refers to an intermixing of multiple signs, symbols, and texts.
Again, early childhood literacy development has strayed away from being
exclusively print-based and more towards a variety of sources.
The availability of such a variety of sources has given
children the ability to develop their literacy skills in ways that were not
available to previous generations. The multimodal nature of literacy today
makes it a necessity for educators to use multiple literacies when teaching
students. From interactive games to characters in popular culture, educators
now have a plethora of tools to use when helping students further their
literacy skills. While this seems like a perfect scenario, multiple literacies
can be an overwhelming prospect; however, the more educators can use these
literacies in their classroom, the more students will be able to relate to
their lives and activate their background knowledge.
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